GM Projects

Vehicle Content Optimization: Mapping

The goal of this design was to map many data codes to specific items in a list that GM teams were interested in testing.

Vehicle Content Optimization: Category-Environment Redesign

Redesign how people should understand the structure of a vehicle program within the context of Vehicle Content Optimization

Vehicle Content Optimization: Data Upload Redesign

A design that allows for uploading of files and entry of data contextual to the categories or test environment.

Side Projects

Pacers and Racers

Pacers and Racers was a redesign for a local business that specializes in selling running equipment. As part of that, they wanted to keep track of races scheduled by users. I was responsible for taking the race calendar and race results of the website and turning it into development code using WordPress.

One Handed Video Game Controller

This personal project is intended to create a one-handed video game controller. I wanted this video game controller to have an aesthetic that appeals to people outside of the accessibility community and allows people who may not be able to play video games with a two-handed video game controller

Nathan Potts User Experience Designer: Austin, TX 260-760-6612
Relevant Work Experience

UX Engineer

General Motors: Austin, TX
February 2015 - Current
  • Performed business analyist functions, front-end development, and primarily user research and interaction design in order to construct two releases of the Content Optimization Tool.
  • Facilitated General Motor Monthly User Experience Group Meeting. Scheduled and facilitated discussion topics relating to design tools, processes, and topics of awareness.

UI Design Intern

Hyland Software: Cleveland, Ohio
June 2013 - August 2013
  • Designed and constructed interactive prototypes using paper prototypes, usability tests, and high-fidelity mockups with marketing and UX teams.
  • Crtiqued and documented improvements to several existing and proposed designs within HR that resulted in several insights to other individuals.

Interaction Design Intern

CareerScribe LLC: Carmel, Indiana
May 2011 - July 2011
  • Created paper prototypes and used HTML to make wireframes in order to better highlight user achievements.
  • Constructed and conducted usability testing to evaluate wireframes.

M.S. in Human Computer Interaction Design

Indiana University: Bloomington, Indiana
May 2014

B.S. in Informatics

Minors: Computer Science and Information Technology
Indiana University: Bloomington, Indiana
May 2012


  • Affinity Diagraming
  • Personas
  • Sketching
  • Storyboarding
  • Storytelling
  • Wireframing
  • Usability Testing


  • Adobe Creative Suite
  • Balsamiq
  • Javascript/jQuery
  • PHP
  • Sketch
Personal Projects
  • Designing One-Handed Video Game Controller
  • Developed local area business website
  • Building Computers
  • Dungeons and Dragons and other Tabletop RPGs
  • Storytelling
  • Playing and Critiquing Video Games
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